Zac stretches his arm out, attaching it to the first enemy hit to deal {{ damagetooltip }} magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take {{ damagetooltip }} magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}
Zac's body erupts, dealing {{ basedamage }} + {{ displaypercentdamage }} max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability's Cooldown by 1 second.{{ spellmodifierdescriptionappend }}
Begin Charging: Zac pulls himself taut, charging up a dash over {{ e4 }} seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them {{ damage }} magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.{{ spellmodifierdescriptionappend }}
Passive: Cell Division healing is increased to {{ passivehealingtotaltooltip }} Health per Goo chunk.Active: Zac bounces {{ bounces }} times. The first bounce to hit each enemy Knocks them back and deals {{ damageperbounce }} magic damage. Subsequent bounces deal {{ damagepersubsequentbounce }} magic damage and Slow by {{ slowamount*100 }}% for {{ slowduration }} second.Zac gains up to {{ endingms*100 }}% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}