Thresh

the Chain Warden

Thresh is a Support Fighter champion in League of Legends

Thresh Abilities Patch 14.6.1

P
Q
W
E
R

Damnation

Thresh's Passive

Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

Death Sentence

Thresh's Q

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

Thresh throws out his scythe, Stunning the first unit hit and Pulling them towards Thresh for {{ tauntlength }} seconds. The scythe does {{ totaldamage }} magic damage and also grants True Sight for the duration.Thresh can Recast this Ability to pull himself to the enemy.If this Ability hits, its Cooldown is reduced by {{ hitbonuscooldown }} seconds.{{ spellmodifierdescriptionappend }}

Dark Passage

Thresh's W

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

Thresh throws his lantern, allowing an ally to click on it to dash to Thresh.The lantern also grants {{ totalshield }} Shield for {{ shieldduration }} seconds to Thresh and the first ally champion to come in contact with it.{{ spellmodifierdescriptionappend }}

Flay

Thresh's E

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

Passive: Thresh's Attacks deal additional damage based on how long since he last Attacked. They deal between {{ pattackdamagemin }} and {{ pattackdamagemax }} magic damage.Active: Thresh whips his chains, Pulling or Pushing enemies in the direction of the swing. Enemies hit are also Slowed by {{ e2 }}% for {{ e4 }} second and take {{ totaldamage }} magic damage.{{ spellmodifierdescriptionappend }}

The Box

Thresh's R

A prison of walls that slow and deal damage if broken.

Thresh creates a prison of spectral walls, Slowing champions by {{ e3 }}% for {{ e2 }} seconds and dealing {{ totaldamage }} magic damage. Walls break after one collision, and after one is broken, the rest deal no damage and Slow for half duration.{{ spellmodifierdescriptionappend }}