Rammus

the Armordillo

Rammus is a Tank Fighter champion in League of Legends

Rammus Abilities Patch 14.6.1

P
Q
W
E
R

Spiked Shell

Rammus's Passive

Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

Powerball

Rammus's Q

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over {{ e4 }} seconds. Rammus stops after colliding with an enemy, dealing {{ powerballdamage }} magic damage, Knocking Back, and Slowing nearby enemies by {{ e2 }}% for {{ e3 }} second.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}

Defensive Ball Curl

Rammus's W

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him.

Rammus enters a defensive formation for {{ buffduration }} seconds, gaining {{ F1 }} Armor (%i:scaleArmor%) and {{ F2 }} Magic Resist (%i:scaleMR%). While active, Spiked Shell's damage is increased by {{ passivedamageampcalc }} and also damages enemies that Attack Rammus.Rammus's Attacks increase the duration by {{ bonusdurationperauto }} seconds (max: {{ maxbonusduration }}).Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}

Frenzying Taunt

Rammus's E

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

Rammus Taunts an enemy champion or jungle monster for {{ e1 }} seconds and gains {{ e2 }}% Attack Speed for {{ e1 }} seconds.{{ spellmodifierdescriptionappend }}

Soaring Slam

Rammus's R

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Rammus hops into the air and slams down in an area, dealing {{ initialdamagecalc }} magic damage and Slowing by {{ slowamount*100 }}% for {{ slowduration }} seconds. Enemies in the center take additional damage based on how far Rammus hopped (max: {{ tooltipmaxdamagecalc }} magic damage). If used during Powerball, enemies in the center are also Knocked Up for {{ knockupduration }} seconds.Rammus then creates {{ numberofpulses }} aftershocks in the area over {{ buffduration }} seconds, each dealing {{ pulsedamagecalc }} magic damage and stacking the Slow (max: {{ maxslow }}%).The range of this Ability is increased by Rammus's Move Speed.{{ spellmodifierdescriptionappend }}