Nasus' next Attack deals an additional {{ totaldamage }} physical damage. Killing an enemy with this Attack permanently increases its damage by {{ e2 }}, increased to {{ e4 }} against champions, large minions and large jungle monsters.This Ability triggers spell effects upon dealing damage.{{ spellmodifierdescriptionappend }}
Nasus ages a champion, Slowing them by {{ slowbase }}%, increasing to {{ maxslowtooltiponly }}% over {{ duration }} seconds. Their Attack Speed is also reduced by {{ attackspeedslowmult*100 }}% of the Slow.{{ spellmodifierdescriptionappend }}
Nasus ignites a spirit flame, dealing {{ initialdamage }} magic damage. Enemies in the area lose {{ e2 }}% Armor and take {{ totaldotdamage }} magic damage over {{ e3 }} seconds.{{ spellmodifierdescriptionappend }}
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by {{ bonushealth }} and Armor and Magic Resistance by {{ initialresistgain }}.While the storm rages, nearby enemies take {{ damagecalc }} of their maximum Health as magic damage each second and Siphoning Strike has a {{ qcdr*100 }}% reduced Cooldown.{{ spellmodifierdescriptionappend }}