Kindred

The Eternal Hunters

Kindred is a Marksman champion in League of Legends

Kindred Abilities Patch 14.6.1

P
Q
W
E
R

Mark of the Kindred

Kindred's Passive

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Dance of Arrows

Kindred's Q

Kindred tumbles and shoots up to three arrows at nearby targets.

Kindred vaults, firing an arrow at up to 3 enemies, dealing {{ totaldamage }} physical damage and gaining {{ totalqattackspeed }} Attack Speed for {{ e8 }} seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to {{ e4 }} seconds.{{ spellmodifierdescriptionappend }}

Wolf's Frenzy

Kindred's W

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal {{ basewolfdamage }} plus {{ percentwolfdamage }} current Health magic damage.{{ spellmodifierdescriptionappend }}

Mounting Dread

Kindred's E

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

Kindred weakens an enemy, Slowing them by {{ totalslow }}% for {{ slowduration }} second.Kindred's third Attack against the target within {{ totalduration }} seconds of each other directs Wolf to pounce on the enemy, dealing {{ basebitedamage }} plus {{ percentbitedamage }} missing Health physical damage.Wolf's pounce critically strikes for {{ basebitedamage }} plus {{ critdamage }} missing Health physical damage instead if they are below {{ healththreshold }} Health.{{ spellmodifierdescriptionappend }}

Lamb's Respite

Kindred's R

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Kindred blesses the ground for {{ e2 }} seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for {{ e1 }} Health.{{ spellmodifierdescriptionappend }}