Kindred vaults, firing an arrow at up to 3 enemies, dealing {{ totaldamage }} physical damage and gaining {{ totalqattackspeed }} Attack Speed for {{ e8 }} seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to {{ e4 }} seconds.{{ spellmodifierdescriptionappend }}
Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal {{ basewolfdamage }} plus {{ percentwolfdamage }} current Health magic damage.{{ spellmodifierdescriptionappend }}
Kindred weakens an enemy, Slowing them by {{ totalslow }}% for {{ slowduration }} second.Kindred's third Attack against the target within {{ totalduration }} seconds of each other directs Wolf to pounce on the enemy, dealing {{ basebitedamage }} plus {{ percentbitedamage }} missing Health physical damage.Wolf's pounce critically strikes for {{ basebitedamage }} plus {{ critdamage }} missing Health physical damage instead if they are below {{ healththreshold }} Health.{{ spellmodifierdescriptionappend }}
Kindred blesses the ground for {{ e2 }} seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for {{ e1 }} Health.{{ spellmodifierdescriptionappend }}