Heimerdinger

the Revered Inventor

Heimerdinger is a Mage Support champion in League of Legends

Heimerdinger Abilities Patch 14.6.1

P
Q
W
E
R

Hextech Affinity

Heimerdinger's Passive

Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.

H-28 G Evolution Turret

Heimerdinger's Q

Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).

Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have {{ maxturrets }} turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has {{ maxkits }} charges.{{ spellmodifierdescriptionappend }}

Hextech Micro-Rockets

Heimerdinger's W

Heimerdinger fires long-range rockets that converge on his cursor.

Heimerdinger unleashes a barrage of {{ rockets }} rockets that deal {{ damage }} magic damage to the first enemy hit. Additional rocket hits deal reduced damage.Max Damage: {{ totaldamage }} magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion.{{ spellmodifierdescriptionappend }}

CH-2 Electron Storm Grenade

Heimerdinger's E

Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.

Heimerdinger hurls a grenade that deals {{ damage }} magic damage in an area and Slows by {{ slowpercent.0*100 }}% for {{ slowduration }} seconds. Enemies in the center are also Stunned for {{ stunduration }} seconds.Hitting a champion fully charges nearby Turrets.{{ spellmodifierdescriptionappend }}

UPGRADE!!!

Heimerdinger's R

Heimerdinger invents an upgrade, causing his next spell to have increased effects.

Heimerdinger upgrades his next non-ultimate Ability.H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals {{ qultdamage }} magic damage per shot and {{ qultdamagebeam }} magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.Hextech Rocket Swarm: Fires 4 waves of rockets that each deal {{ wultdamage }} magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: {{ wulttotaldamage }} magic damage. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ eultdamage }} magic damage. The Stun and Slow areas are larger.Recast: Cancel this Ability.{{ spellmodifierdescriptionappend }}