Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have {{ maxturrets }} turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has {{ maxkits }} charges.{{ spellmodifierdescriptionappend }}
Heimerdinger unleashes a barrage of {{ rockets }} rockets that deal {{ damage }} magic damage to the first enemy hit. Additional rocket hits deal reduced damage.Max Damage: {{ totaldamage }} magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion.{{ spellmodifierdescriptionappend }}
Heimerdinger hurls a grenade that deals {{ damage }} magic damage in an area and Slows by {{ slowpercent.0*100 }}% for {{ slowduration }} seconds. Enemies in the center are also Stunned for {{ stunduration }} seconds.Hitting a champion fully charges nearby Turrets.{{ spellmodifierdescriptionappend }}
Heimerdinger upgrades his next non-ultimate Ability.H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals {{ qultdamage }} magic damage per shot and {{ qultdamagebeam }} magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.Hextech Rocket Swarm: Fires 4 waves of rockets that each deal {{ wultdamage }} magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: {{ wulttotaldamage }} magic damage. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ eultdamage }} magic damage. The Stun and Slow areas are larger.Recast: Cancel this Ability.{{ spellmodifierdescriptionappend }}