Fizz dashes through an enemy, dealing {{ totaldamage }} physical damage plus {{ qdamage }} magic damage.{{ spellmodifierdescriptionappend }}
Passive: Fizz's Attacks cause his enemies to bleed, dealing {{ dotdamage }} magic damage over {{ bleedduration }} seconds. Active: Fizz's next Attack deals an additional {{ activedamage }} magic damage. If this Attack kills its target, Fizz refunds {{ onkillmanarefund }} Mana and reduces the cooldown of this Ability to {{ onkillnewcooldown }} second. If it does not kill, Fizz's Attacks deal an additional {{ onhitbuffdamage }} magic damage for {{ onhitbuffduration }} seconds.{{ spellmodifierdescriptionappend }}
Fizz hops onto his trident, becoming Untargetable for 0.75 seconds, after which he deals {{ edamage }} magic damage to nearby enemies and Slows them by {{ slowamount*100 }}% for {{ slowduration }} seconds. Fizz can Recast this Ability while Untargetable to dash again, which ends the effect early, deals damage in a smaller area, and doesn't Slow.{{ spellmodifierdescriptionappend }}
Fizz launches a fish that attaches to the first champion hit. The victim is afflicted with True Sight and Slowed by between 40% to 80% based on how far the fish travelled before attaching. After {{ detonationtime }} seconds a shark erupts on the target, Knocking Up the target with the fish for 1 second, Knocking Back everything else, and dealing between {{ smallsharkdamage }} to {{ bigsharkdamage }} magic damage based on how far the fish travelled before attaching.{{ spellmodifierdescriptionappend }}