Ekko throws a device dealing {{ initialdamage }} magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by {{ e2 }}%. After it expands, Ekko recalls it, dealing {{ recalldamage }} magic damage.{{ spellmodifierdescriptionappend }}
Passive: Ekko's Attacks against enemies below 30% Health deal {{ missinghealthpercent }} missing Health magic damage.Active: Ekko launches a chronosphere lasting 1.5 seconds after a delay that Slows enemies inside by {{ e0 }}%. If Ekko enters the sphere, he detonates it, Stunning for {{ e2 }} seconds and gaining {{ totalshield }} Shield.{{ spellmodifierdescriptionappend }}
Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional {{ totaldamage }} magic damage.{{ spellmodifierdescriptionappend }}
Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing {{ totaldamage }} magic damage to nearby enemies. In addition, Ekko restores {{ totalbaseheal }} Health, increased by {{ percenthealampperpercentmissinghealth }}% for each 1% Health he lost in last 4 seconds.{{ spellmodifierdescriptionappend }}