Bard fires an energy bolt, dealing {{ totaldamage }} magic damage to the first two enemies hit. The first target hit is Slowed by {{ slowamountpercentage }}% for {{ slowduration }}s.If the bolt hits a second enemy or a wall, any enemies hit are Stunned for {{ stunduration }}s.{{ spellmodifierdescriptionappend }}
Bard creates a Health shrine that grants {{ calc_movespeed }} Move Speed decaying over {{ movespeed_duration }} seconds and restores at least {{ initialheal }} Health to the first ally to enter. The shrine grows to restore {{ maxheal }} Health after existing for {{ e8 }} seconds.Bard can have up to {{ e3 }} shrines at once. If an enemy champion enters a shrine, it is destroyed.This ability has {{ ammo_limit }} charges.Current Active Shrines: {{ f1 }} / {{ f2 }}{{ spellmodifierdescriptionappend }}
Bard opens a one-way portal through Terrain for {{ e1 }} seconds. Any champion can enter the portal by moving onto it while near the entrance.{{ spellmodifierdescriptionappend }}
Bard hurls magical protective energy to an area, placing all units and structures hit into Stasis for {{ rstasisduration }} seconds.{{ spellmodifierdescriptionappend }}