Azir

the Emperor of the Sands

Azir is a Mage Marksman champion in League of Legends

Azir Abilities Patch 14.6.1

P
Q
W
E
R

Shurima's Legacy

Azir's Passive

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands

Azir's Q

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Azir orders all Sand Soldiers to an area, dealing {{ totaldamage }} magic damage to enemies they pass through and Slowing them by {{ e2 }}% for 1 second.{{ spellmodifierdescriptionappend }}

Arise!

Azir's W

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

Azir summons a Sand Soldier for {{ e1 }} seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing {{ totaldamage }} magic damage in their direction.This Ability has {{ maxammo }} charges.{{ spellmodifierdescriptionappend }}

Shifting Sands

Azir's E

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Azir grants himself {{ totalshield }} Shield for {{ e6 }} seconds and dashes to one of his Sand Soldiers, dealing {{ totaldamage }} magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.{{ spellmodifierdescriptionappend }}

Emperor's Divide

Azir's R

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing {{ totaldamage }} magic damage. The soldiers remain, blocking enemy paths for {{ e4 }} seconds.{{ spellmodifierdescriptionappend }}